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Thursday, April 5, 2012

Client-server computing in mobile environments

     This paper is pretty straight forward. It goes into detail about the complexities of client server computing in the mobile environments. It is much different that the traditional client server model and since this paper was written in 1999, it predicts some of the problems that could arise using a mobile device that needs to connect to a server.    


     It talks about 3 different approaches to a client-server and some of the pros and cons of all of them. One big problem is that a mobile user may be on the move. This is a problem because you will have connection problems when they lose connection or switch to a different network. The server must robust enough to compensate for a client that is disconnecting and reconnecting all the time. Another problem discussed is battery life and computation power. Mobile devices have a set battery life and you do not want to do much computation on the actual device, but the wireless connection is generally slower than a wired one, so you must balance these two factors. 


Client-server computing in mobile environments

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